The addto_object_property mission scripting command adds a value to a named property.
Attribute
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Valid Values
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Optional?
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Description
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name
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text
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Absent for global properties. For object properties, you must use one, either name OR use_gm_selection.
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Name of object whose property is to be modified. If no such object exists, the command will be ignored.
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use_gm_selection |
anything |
Use this attribute to use the game master's selected object. |
property
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text
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Name of property to modify.
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value
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expression
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Value to add to the existing property.
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