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clear_comms_button

Page history last edited by Dave Thaler 3 days, 23 hours ago

The clear_comms_button mission scripting command removes a button from all relevant Comms consoles. (set_comms_button, clear_comms_button, and if_comms_button let you add special buttons to the Comms console, and trigger events based on the Comms officer clicking those buttons.)

 

Attribute

Valid Values

Optional?

Description

text

text

 

Name of existing button. Use the exact text you used to create the button with set_comms_button.

sideValue

non-negative integer

   0 = all sides

   1 = enemy (normally)

   2+ = player side (normally)

Optional

default = 0

player_slot 0-7 Optional Only present in 2.7.99, not before and not in 2.8

 

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