The clear_comms_button mission scripting command removes a button from all relevant Comms consoles. (set_comms_button, clear_comms_button, and if_comms_button let you add special buttons to the Comms console, and trigger events based on the Comms officer clicking those buttons.)
Attribute
|
Valid Values
|
Optional?
|
Description
|
text
|
text
|
|
Name of existing button. Use the exact text you used to create the button with set_comms_button.
|
sideValue
|
non-negative integer
0 = all sides
1 = enemy (normally)
2+ = player side (normally)
|
Optional
|
default = 0
|
player_slot |
0-7 |
Optional |
Only present in 2.7.99, not before and not in 2.8 |
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