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set_gm_button

Page history last edited by Dave Thaler 6 years, 11 months ago

The set_gm_button mission scripting command adds a button to the GM console.  (set_gm_button, clear_gm_button, and if_gm_button let you add graphical buttons to the GM console, and trigger events based on the GM clicking those buttons.)

 

Attribute

Valid Values

Optional?

Description

text

text

 

Name of button.  If this button doesn’t have a position set, it's a menu button, and can have sub-menus by adding / character to this text, such as "Create Enemy/Extras/Minefield arc".  

x

1-1000

 

These four attributes allow you to define the exact position and size of the button on the GM client screen.

y

1-1000

 

w

1-1000

 

h

1-1000

 

menu_w

1-1000

 

This attribute will set the pixel width of every menu button.

 

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