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set_player_grid_damage

Page history last edited by RyleyRA 6 years ago Saved with comment

The set_player_grid_damage mission scripting command changes the damage value of a player ship system in the 3D grid.  

 

Attribute

Valid Values

Optional?

Description

name

text

Mandatory as of 2.7 - but you only need to use one, either name OR use_gm_selection.

Name of player ship.  If name and use_gm_selection are both absent, this command will do nothing.

use_gm_selection anything Use this attribute to use the game master's selected player ship.  If a player ship is not selected, this command will do nothing.  This attribute was added in Artemis v2.4.

systemType

One of the following:

systemBeam

systemTorpedo

systemTactical

systemTurning

systemImpulse

systemWarp

systemFrontShield

systemBackShield

 

 

value

0.0-1.0

 

0.0 is no damage, 1.0 is full damage.

countFrom

left, top, or front

 

 

index

0-100

 

You can't damage more systems than the ship has.

 

Note that while changes.txt states that a "player_slot" attribute was added to this command in 2.4, this is incorrect.  As of 2.7 the "player_slot" attribute still does not work with this command.

 

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