The set_special mission scripting command changes the "specialCaptainType" and "specialShipType" variables of an AIShip, and rebuilds the scan text for the ship; also adjusts the special abilities of an AIShip. The value of any omitted attribute will remain unchanged. For information about what the ship and captain settings do, see Intelligence Display. For information about the abilities, see Elite Abilities.
Attribute
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Valid Values
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Optional?
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Description
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name
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text
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Name of existing NPC ship
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ship
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v2.4 and later: -1 to 2
-1 = nothing
0=upgraded
1=overpowered
2=underpowered
prior to v2.4: -1 to 3
-1 = nothing
0=dilapidated
1=upgraded
2=overpowered
3=underpowered
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Optional
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captain
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-1 to 5
-1 = nothing
0=cowardly
1=brave (will not surrender)
2=bombastic (will send taunts)
3=seething
4=duplicitous (will always surrender for a few minutes then turn around and attack the players)
5=exceptional (will fight a bit harder)
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Optional
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ability
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text, consisting of one of the following:
Stealth
LowVis
Cloak
HET
Warp
Teleport
Tractor
Drones
AntiMine
AntiTorp
ShldDrain
ShldVamp
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You can only use this attribute once per "set_special" command.
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clear
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Anything
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This switches the prior "ability" attribute, so instead of turning on the named special ability, it turns it off.
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