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set_special

Page history last edited by Ryan McMullan 3 years, 1 month ago Saved with comment

The set_special mission scripting command changes the "specialCaptainType" and "specialShipType" variables of an AIShip, and rebuilds the scan text for the ship; also adjusts the special abilities of an AIShip.  The value of any omitted attribute will remain unchanged.  For information about what the ship and captain settings do, see Intelligence Display.  For information about the abilities, see Elite Abilities.

 

Attribute

Valid Values

Optional?

Description

name

text

 

Name of existing NPC ship

ship

v2.4 and later:  -1 to 2

                -1 = nothing

                0=upgraded

                1=overpowered

                2=underpowered

 

prior to v2.4:  -1 to 3

                -1 = nothing

                0=dilapidated

                1=upgraded

                2=overpowered

                3=underpowered 

Optional

 

captain

-1 to 5

                -1 = nothing

                0=cowardly

                1=brave (will not surrender)

                2=bombastic (will send taunts)

                3=seething

                4=duplicitous (will always surrender for a few minutes then turn around and attack the players)

                5=exceptional (will fight a bit harder)

Optional

 

ability

text, consisting of one of the following:

                Stealth

                LowVis

                Cloak

                HET

                Warp

                Teleport

                Tractor

                Drones

                AntiMine

                AntiTorp

                ShldDrain

                ShldVamp

 

You can only use this attribute once per "set_special" command.

clear

Anything

 

This switches the prior "ability" attribute, so instead of turning on the named special ability, it turns it off.

 

 

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