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Fixed CHASE_MONSTER description. The AI debugging window (Select a custom space monster on ship 1 Science console and press F7 on server side a couple times) shows value2, but omits value1. During debugging (my custom monsters wouldn't chase other monsters) by luck I discovered that it's value2 that is responsible for distance, and value1 for the type of monster to chase (e.g. 1 for whale).
Updated information to clarify use of LEADER_LEADS, TRY_TO_BECOME_LEADER and FOLLOW_LEADER AI Commands
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Fix description of CHASE_AI_SHIP
Mention obsolete CHASE_NEUTRAL and CHASE_ENEMY blocks that still appear in mission-file-docs.txt and some old missions.
Update info on RELEASE_PIRANHAS
Guess at GO_TO_HOLE value1 meaning based on note in changes.txt
Filled in GUARD_STATION description and add to DEFEND description based on forum thread.
Add notes on some monster brain stack blocks
Remove rows that don't actually exist (at least in v2.1.1 and later)
ELITE_AI was renamed to SPCL_AI in v2.4