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Brain Stacks

  • Created by Dave Thaler 9 years, 2 months ago
  • Last edited by kosai 2 years, 11 months ago

Revisions (15)

Fixed CHASE_MONSTER description.
The AI debugging window (Select a custom space monster on ship 1 Science console and press F7 on server side a couple times) shows value2, but omits value1.
During debugging (my custom monsters wouldn't chase other monsters) by luck I discovered that it's value2 that is responsible for distance, and value1 for the type of monster to chase (e.g. 1 for whale).

August 23, 2023 at 3:06:55 pm by kosai
  (Current revision)

Updated information to clarify use of LEADER_LEADS, TRY_TO_BECOME_LEADER and FOLLOW_LEADER AI Commands

April 25, 2020 at 7:35:07 am by Xavier Wise
   

No description entered

April 2, 2020 at 5:48:12 pm by Dave Thaler
   

Fix link

March 30, 2020 at 11:26:07 pm by Dave Thaler
   

Fix description of CHASE_AI_SHIP

April 7, 2018 at 8:43:19 pm by Dave Thaler
   

Mention obsolete CHASE_NEUTRAL and CHASE_ENEMY blocks that still appear in mission-file-docs.txt and some old missions.

April 7, 2018 at 8:32:31 pm by Dave Thaler
   

Update info on RELEASE_PIRANHAS

April 5, 2018 at 2:21:52 am by Dave Thaler
   

Guess at GO_TO_HOLE value1 meaning based on note in changes.txt

February 19, 2018 at 5:40:26 pm by Dave Thaler
   

No description entered

February 19, 2018 at 3:48:58 pm by Dave Thaler
   

No description entered

February 18, 2018 at 10:22:18 pm by Dave Thaler
   

Filled in GUARD_STATION description and add to DEFEND description based on forum thread.

February 12, 2018 at 3:34:20 am by Dave Thaler
   

Add notes on some monster brain stack blocks

February 4, 2018 at 10:58:05 pm by Dave Thaler
   

Remove rows that don't actually exist (at least in v2.1.1 and later)

February 4, 2018 at 3:40:55 am by Dave Thaler
   

ELITE_AI was renamed to SPCL_AI in v2.4

February 4, 2018 at 3:07:20 am by Dave Thaler
   

No description entered

May 18, 2017 at 1:35:17 am by Dave Thaler