log inhelp
Added link to the Introduction to Mission Scripting
get_object_property
Added monster brain stack screen to list of F7 screens
Updated info on set_ship_text
if_in_nebula
No description entered
added if_object_tag_matches
set_named_object_tag_state
if_monster_tag_matches
added set_monster_tag_data
if_scan_level
Added mission_description
Added gm_instructions command
Added if_external_program_active and if_external_program_finished
{set,clear}_player_station_carried info based on forum thread at https://artemis.forumchitchat.com/post/shuttle-changed-name-when-replaced-at-a-station-9303043?pid=1300124716
Add new conditions
Added new commands
add link to difficulty settings page
Added a link to new Brain Stack page
typo fixes
Added default brain stack pdf with screenshots for each type of enemy ship.
Added link to my new Wizard tool: http://www.cattail.nu/artemis_mission_wizard/
Token mention of the _arme's generated by the Mission Editor. This question seems to pop up for new script writers.