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DMX Cues

  • Created by MarkBell 10 years, 8 months ago

Revisions (28)

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February 16, 2018 at 4:30:28 pm by MarkBell
  (Current revision)

Updated notes on {UN}LOADING_TUBE{1-4} cues

December 2, 2017 at 10:55:37 pm by Dave Thaler
   

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March 12, 2016 at 5:32:34 pm by Dave Thaler
   

Updated with GAME_OVER and NORMAL_CONDITION_1 behavior on main screen clients.

February 23, 2016 at 2:16:31 am by Dave Thaler
   

Added notes about what order related cues should appear in.

January 24, 2016 at 1:36:36 am by Dave Thaler
   

Added links to other existing pages.

September 28, 2015 at 1:41:57 am by Dave Thaler
   

Added more notes about overheat damage not triggering SHIP_DAMAGE_* or PLAYER_DESTROYED.

September 28, 2015 at 1:39:47 am by Dave Thaler
   

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September 25, 2015 at 3:22:27 am by RyleyRA
   

Changed interpretation of SHIP_DAMAGE_* as player ships do not have 70 hull

September 24, 2015 at 6:47:57 pm by RyleyRA
   

Changed descriptions of SHIP_DAMAGE_* cues based on further testing

September 24, 2015 at 2:18:59 pm by Dave Thaler
   

Updated categories for a few cues

July 3, 2015 at 3:18:23 pm by Dave Thaler
   

fix typo

June 12, 2015 at 2:12:25 pm by Dave Thaler
   

Added notes to ITEM_COLLECTED

June 12, 2015 at 12:30:35 am by Dave Thaler
   

Updated version number along with new DMX cues.

June 9, 2015 at 8:54:58 am by MarkBell
   

Added the two new DMX cues that were added in 2.2. Both need confirmation of type and trigger conditions.

June 9, 2015 at 8:54:26 am by MarkBell
   

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May 26, 2015 at 10:38:32 am by MarkBell
   

Added new cues supported when Artemis DMX Tools is also installed

May 25, 2015 at 5:22:28 pm by Dave Thaler
   

fixed typos

May 23, 2015 at 6:35:42 pm by Dave Thaler
   

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February 26, 2015 at 10:26:30 pm by Dave Thaler
   

Explained how stacking multiple states/events on the same DMX device works

February 26, 2015 at 10:14:13 pm by Dave Thaler
   
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