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Only use the word "event" on this page to specifically refer to the tag of that name, so as to not confuse it with a cue of type event (as opposed to state).
Updated to clarify which items are XML elements vs attributes, and which are optional.
Changed back to 5/6/7, specifically not the default indices in the DMXCommands file. This was done originally to illustrate that the index values can and should be changed from the default, based on your setup.
adjust example index to 0, 1, 2 to be consistent with the DMXcommands.xml shipped with the game, to have a better chance of just working.
Add details about DMX events only being updated every 31ms or so.
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point out that change isn't limited to 0 to 256 the example isn't a steady yellow light, fixed