| 

Example DMX Declaration

Revisions (10)

Only use the word "event" on this page to specifically refer to the tag of that name, so as to not confuse it with a cue of type event (as opposed to state).

April 15, 2016 at 10:19:47 pm by Dave Thaler
  (Current revision)

Updated to clarify which items are XML elements vs attributes, and which are optional.

September 29, 2015 at 4:40:25 pm by Dave Thaler
   

Changed back to 5/6/7, specifically not the default indices in the DMXCommands file. This was done originally to illustrate that the index values can and should be changed from the default, based on your setup.

April 14, 2015 at 3:51:22 pm by MarkBell
   

adjust example index to 0, 1, 2 to be consistent with the DMXcommands.xml shipped with the game, to have a better chance of just working.

March 4, 2015 at 10:44:37 pm by SpacedOut
   

Add details about DMX events only being updated every 31ms or so.

February 22, 2015 at 12:07:39 am by Dave Thaler
   

No description entered

October 23, 2014 at 4:21:11 pm by MarkBell
   

No description entered

October 23, 2014 at 4:20:51 pm by MarkBell
   

point out that change isn't limited to 0 to 256
the example isn't a steady yellow light, fixed

October 13, 2014 at 11:38:19 pm by SpacedOut
   

No description entered

August 23, 2013 at 11:10:02 am by MarkBell
   

No description entered

August 23, 2013 at 11:09:40 am by MarkBell