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Zim Fighter

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Saved by RyleyRA
on April 20, 2016 at 4:03:09 am
 

Ximni Zim Fighter

 

If there is any word that exemplifies the Ximni, it is the word "Zim" itself. It means "the right stuff", a heroic ideal of facing danger with confidence and excitement. Thus it should come as no surprise that fighter pilots are held in the highest regard by the Ximni. The Zim Fighter is a one-man space craft attached to a Carrier, and assigned a pilot, who commands that fighter as a separate crew station of the ship.

 

Zim Fighters are extremely fast and maneuverable, able to turn on a dime, and equipped with a Boost engine that can achieve a relative speed of Warp 0.3. While a fighter cannot achieve FTL speeds, it is faster than just about any other starship or space monster at sublight speeds, including the Arvonian fighter. Zim Fighters are also able to stop dead in space, in a relatively short time. Fighters move in three dimensions, and are able to perform roll and pitch maneuvers, so they can dive down on enemies from above, or come up from underneath them.

 

Their single beam does an unexpectedly high amount of damage, firing with a one second reload rate. A Zim fighter is able to tear through a Kralien Cruiser's shields in ten seconds, and is far more powerful than its Arvonian counterpart. It also carries three missiles, which are smaller but identical to a Homing Torpedo. The three missiles can be fired as fast as the fire button can be pressed, but once gone, the fighter must return to its home ship to reload.

 

Current Zim fighters make use of the capacitance shields developed by the TSN. These shields do not recharge over time, instead, the fighter must return to the home ship to restore the shield to full strength. The shield protects both the front and rear of the fighter and will take 140 damage before failing. It takes only 30 seconds to change out the shield capacitor after docking with the home ship, no matter how much damage was taken by the shields. Unfortunately, should the shields fail, the overload will cause the capacitor to explode. The TSN fighter is designed to jettison the pilot's escape pod in this event, initiating a Microspace Jump back to the home ship.

 

The Zim Fighter does not carry any scanning equipment, and its only communications are with the home ship. As such, the pilot requires information from the Science officer on enemy location and type. A fighter may also require support from Weapons, as it cannot target drones, and must rely on the home ship's beams. A fighter cannot dock with a base, or any other capital ship besides its home ship. At this time, fighters do not use energy, and can go anywhere on the map, if given enough time to get there.

 

 

Quick Stats

Shields:
140 
Hull:
0 (destroyed when shields fail)
Beam damage: 4
(Max) beam DPS:
4.0
Beam Range: 1000
Missiles: 3 Homing                 
Base Speed: 0.6
Top Speed:
1.8
Maneuverability:
0.030
Energy Use: 100% (fighters do not use energy)

 

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