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Zim Bomber

Page history last edited by RyleyRA 6 years, 3 months ago Saved with comment

Ximni Zim Bomber

 

The Zim Bomber is a slightly larger variation of the Zim Fighter, with more firepower but less speed and agility. It is attached to a Carrier, and is assigned a pilot, who commands that bomber as a separate crew station of the ship.

 

While the Zim Bomber is slower and less maneuverable than the Zim Fighter, it carries twice the homing missiles, allowing it to deliver twice the punch before having to return to the carrier to reload. Whether it is considered more "Zim" to stay in the fight longer, or to deliver the payload in one massive burst is a matter of some debate among Ximni pilots. Like all single seat craft, the bomber is equipped with a Boost engine that can achieve a relative speed of Warp 0.25. 

 

A Ximni Carrier's Fighter Bay will normally carry only Zim Fighters, so if a particular pilot wants to make sure a Zim Bomber is available, he must select one from the ship's Customization screen before starting the game. Players may choose to equip a carrier with a full selection of bombers, a full selection of fighters, or a combination of fighters and bombers. Base stations will have a selection of bare fighter frames which can be outfitted as a Zim Fighter, but if any bombers are lost, they cannot be replaced, at least in standard missions. A scripted mission may provide bombers at particular base stations, but there is no way to know which the base will provide unless the script provides that information.

 

As with the Zim Fighter, the pilot of a bomber requires information from the Science officer on enemy location and type. A bomber may also require support from Weapons, as it can be overwhelmed by drones or other fighters. A bomber cannot dock with a base, or any other capital ship besides its home ship. At this time, bombers do not use energy, and can go anywhere on the map, if given enough time to get there.

 

 

 

Quick Stats

Shields:
120
Hull:
0 (destroyed when shields fail)
Beam damage: 4
(Max) beam DPS:
4.0
Beam Range: 1000
Missiles: 6 Homing
Base Speed: 0.5
Top Speed:
1.5
Maneuverability:
0.025
Energy Use: 100% (bombers do not use energy)

 

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