The if_gm_button mission scripting condition triggers when a button from the current GM console is clicked. (set_gm_button, clear_gm_button, and if_gm_button let you add graphical buttons to the GM console, and trigger events based on the GM clicking those buttons.)
Attribute
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Valid Values
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Optional?
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Description
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text
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name of existing button. Use the exact text you used to create the button (with set_gm_button).
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