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set_monster_tag_data

Page history last edited by Dave Thaler 3 years, 7 months ago

The set_monster_tag_data mission scripting command defines tag text for a monster.

 

Attribute

Valid Values

Optional?

Description

name

text 

Either use name or use_gm_selection, but not both

 

Name of monster.

use_gm_selection

anything (value is ignored)

Use GM selected monster.

tag_slot

0-3 (integer)

 

Each monster has 4 tag slots

sourcetext

text

sourcetext and datetext must either both be present, or both be absent.  If only one is present, the game may crash.

Tag source to display

datetext

text

Tag date to display

 

If sourcetext and datetext are absent, the tag in the specified tag_slot will be cleared, so if you want to make a monster have no tags, use this command 4 times, once for each of the slots, and not include the sourcetext or datetext attributes.

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