The set_monster_tag_data mission scripting command defines tag text for a monster.
Attribute
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Valid Values
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Optional?
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Description
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name
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text
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Either use name or use_gm_selection, but not both
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Name of monster.
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use_gm_selection
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anything (value is ignored)
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Use GM selected monster.
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tag_slot
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0-3 (integer)
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Each monster has 4 tag slots
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sourcetext
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text
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sourcetext and datetext must either both be present, or both be absent. If only one is present, the game may crash.
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Tag source to display
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datetext
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text
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Tag date to display
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If sourcetext and datetext are absent, the tag in the specified tag_slot will be cleared, so if you want to make a monster have no tags, use this command 4 times, once for each of the slots, and not include the sourcetext or datetext attributes.
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