The set_monster_tag_data mission scripting command defines tag text for a monster.
Attribute |
Valid Values |
Optional? |
Description |
name |
text |
Either use name or use_gm_selection, but not both
|
Name of monster. |
use_gm_selection |
anything (value is ignored) |
Use GM selected monster. |
|
tag_slot |
0-3 (integer) |
|
Each monster has 4 tag slots |
sourcetext |
text |
sourcetext and datetext must either both be present, or both be absent. If only one is present, the game may crash. |
Tag source to display |
datetext |
text |
Tag date to display |
If sourcetext and datetext are absent, the tag in the specified tag_slot will be cleared, so if you want to make a monster have no tags, use this command 4 times, once for each of the slots, and not include the sourcetext or datetext attributes.