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Station overviews

Page history last edited by RyleyRA 5 years, 2 months ago

All players wishing to assume the role of a bridge officer and operate a bridge station (sometimes called a "console", to avoid confusion with base stations) should start the Artemis application and select "Start Client", as described on the client_setup page under Console Choice Screen. One player, usually the Captain, will start the game server, which also acts as the ship's main screen. The rest of the players will connect to the server as clients.


Note that it is possible for one client to connect to the server as two or more of the following stations or consoles, simply by clicking multiple stations on the Console Choice Screen. Once the game begins, tabs at the top of the screen will allow the player to switch between the selected consoles, as well as the LRS and VIS screens.


Essential bridge stations (3 players)


Captain: No assigned station. The Captain directs the actions of the other stations and has command of the overall strategy. Can optionally use the captain's map.


Helm: Heading and speed. Helm is responsible for getting the Artemis around and for the fancy flying that will keep her in one piece in combat.


Weapons: Beam and kinetic weapons. Weapons controls the targeting and firing of ship's weapons, including choosing whether to load the tubes with homing torps, nukes, mines, EMPs, or Pshocks, and whether to fire the beams on auto-target or to manually aim them for precision fire.


Optional bridge stations (up to 6 players)


Engineering: Power allocation, system status, and damage control. Engineering shapes Artemis' power/coolant allocation for maximum efficiency and effectiveness, and oversees damage management through power shunting and directing damage control teams.


Science: Long range scanning and target analysis. Science's sensor sweep can see at extremely long ranges and into nebulae to determine exact details of far off objects, including type, bearing, and shield frequency information.


Comms: Intelligence gathering, situational awareness, and controlling NPCs. Comms gets status information on enemy and friendly vessels, and can transmit various messages including surrender demands, production orders, status requests, and heading changes.


Ship Specific bridge stations (up to 8 or more players)


Fighter Client: Used to pilot the fighters for a TSN or Ximni Carrier, TSN or Ximni Dreadnought, TSN Juggernaut, or Pirate Brigantine. Can optionally add up to 5 additional players, although 2 is optimal. 


Additional consoles


Observer: No interactive function. Provides an external view similar to VIS, except with a contextual, AI-driven "camera". The Observer view rotates around the Artemis trying to frame the most "interesting" angle. Alone in deep space this defaults to "from aft, looking forward".


Main screen: No interactive function. Just a duplication of the main screen


Captain's Map: No interactive function. The captain's map is really just the science console without the scan ability. It's inspired by various shows that have, well, a Captain's Map station.


Game Master: For use with specially designed missions. It's designed to be used BY a game master, a game puppeteer, just like a D&D dungeon master, or the operator of a military sim.


Data Client: Displays the LRS, TAC, or INFO screens, toggled via pressing the spacebar. Useful if you have extra computers or multiple screens.


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