To run Artemis, one computer needs to run as a server, which will have the responsibility of running the game - to do this, simply start Artemis and select server mode. From there, you can see the server's local IP address, set up the server parameters, select a mission, and begin the simulation (start the game).
Crewmembers should run Artemis in client mode, and connect to the server using the IP address on the server's screen. After connecting to a server, crewmembers may choose the position or positions they wish to take, and click Ready To Play. Once players have selected their positions, the simulation can begin. Note: if the simulation has already started, Ready To Play will take a player directly into the game.
Server set up parameters: All the different variables you can set to affect the in-game experience.
Client set up parameters: Selecting the player's in-game bridge station, and other configuration options that are specific to a given station.
Setting up a server for net play: Step-by-step guide to setting up your router to allow remote crew members to connect to a game you're hosting.
How to run Artemis on a Mac: Step by step detail on how to use virtualization software (Wine) to run Artemis as a Mac application without Windows or Boot Camp.
How to run Artemis on a touchscreen: Background on setting up Artemis on a touch screen computer for that extra futuristic touch.
Artemis on Mac the easy way - with PlayOnMac: A super-easy and short tutorial on running Artemis on a Mac, that uses the free program PlayOnMac to do most of the work for you.
Voice communication options for net play