The destroy_near mission scripting command removes unnamed objects from the game if they are near a specified point. Use the "name" attribute to destroy things close to a named object. The "name" attribute will override the "center" attributes with the location of the named object.
Attribute | Valid Values | Optional? | Description |
type | nebulas, asteroids, mines, whales, drones, all | The type of objects that will be removed. | |
name | text | Optional | If specified, objects will be destroyed around the named object with the matching name, overriding centerX, centerY, centerZ attributes. |
use_gm_position | anything | Optional | If specified, objects will be destroyed around the position specified by GM console, overriding name or centerX, centerY, centerZ attributes. |
centerX | 0 to 100000 | The x-coordinate of the point, in distance left from the right edge of the map. | |
centerY | -100000 to 100000 | The y-coordinate of the point. | |
centerZ | 0 to 100000 | The z-coordinate of the point, in distance down from the top edge of the map. | |
radius | 0 to 100000 | The distance around the defined point that objects will be removed. |