Purpose |
Option |
Added in version |
Description |
Acceptable
Values
|
Default |
connection |
forceAddress |
2.0? |
While technically not needed on the server, it can be used for port forwarding, and is needed for automatic connection to work properly. |
IP Address
or URL
|
None |
|
ServerNetworkName |
2.7.5 |
Once a server is running, all clients on the same network will display a "Connect to <name>" button. This allows that name to be set. If not set, the name defaults to the username of the account running that server. |
Any name |
None |
|
|
|
|
|
|
gameplay
|
jumpTimeCoeff
|
|
Coefficient of how much time a jump takes
|
0.01 - 100.0 |
1.0
|
|
stationEnergy
|
|
Amount the station gives you when you dock
|
500 - 2000 |
1000
|
|
playerShieldRechargeRate
|
|
How fast player ship's shields recharge
|
0.02 - 2.0 |
0.4
|
|
enemyShieldRechargeRate
|
|
How fast enemy ship's shields recharge
|
0.02 - 2.0 |
0.2
|
|
playerSensorRange
|
|
How far away can a player detect an enemy
|
5000-100000 |
50000
|
|
stationSensorRange
|
|
How far away can a station detect an enemy
|
5000-100000 |
50000
|
|
playerBeamDelay |
|
Delay between individual beams firing, so all beams don't fire at once |
0.0 - 1.0 |
0.3 |
|
overloadThreshold |
|
Energy at which ship begins to heat up |
1000 - 6000 |
4000 |
|
overloadHeat |
|
Amount of heat for overloadThreshold |
0.0 - 5.0 |
1.0 |
|
beamDamageCap
|
2.3 |
Max base damage for enemy beams (multiplied by difficulty)
Note that there is no enemy that does more than 3 damage * diff.
|
3-10 |
7
|
|
friendlyBeamDamageCap |
2.3 |
Max base damage for friendly ai ship beams (multiplied by difficulty) |
3-10 |
3 |
|
|
|
|
|
|
player energy use
|
energyUseCoeff
|
|
Adjustment to overall energy use
|
0.2 - 3.0 |
1.0
|
|
energyCoeffBeams
|
|
Base energy use for Beams
|
1.0 - 10.0 |
3.0
|
|
energyCoeffTubes
|
|
Base energy use for Torpedoes
|
1.0 - 10.0 |
1.0
|
|
energyCoeffTactical
|
|
Base energy use for Sensors
|
1.0 - 10.0 |
1.0
|
|
energyCoeffManeuver
|
|
Base energy use for Maneuver
|
1.0 - 10.0 |
2.0
|
|
energyCoeffImpulse
|
|
Base energy use for Impulse
|
1.0 - 10.0 |
4.0
|
|
energyCoeffWarp
|
|
Base energy use for Warp or Jump
|
1.0 - 10.0 |
6.0
|
|
energyCoeffFrontShlds
|
|
Base energy use for Front Shields
|
1.0 - 10.0 |
5.0
|
|
energyCoeffRearShlds |
|
Base energy use for Rear Shields |
1.0 - 10.0 |
5.0 |
|
energyCoeffJump
|
|
Energy cost per unit of jump - see below
|
0.01 - 100.0 |
0.9*
|
|
|
|
|
|
|
homing torps
|
torpEnergyValue
|
2.3 |
Energy you get for sacrificing a homing torp
|
1 or more |
100
|
|
torpEnergyCostValue
|
2.3 |
Energy you pay for creating a homing torp
|
1 or more |
150
|
|
lowStartStationTorpHom
|
2.7 |
Lowest number of torps at each station at start
|
0 or more |
10
|
|
highStartStationTorpHom
|
2.7 |
Highest number of torps at each station at start
|
0 or more |
30
|
|
damageTorpHom |
back 2.7.2
|
Damage done to shield or hull |
0 or more |
20 |
|
speedTorpHom
|
back 2.7.2
|
Speed of torp (in same units as ships)
|
0.01 - 30 |
3
|
|
turnTorpHom |
2.7.2 |
Turn rate of torp (in same units as ships) |
0.001 - 1.0 |
0.02 |
|
minutesToProduceTorpHOm
|
back 2.7.2
|
Time it takes a station to produce (minutes)
|
1 - 30 |
3
|
|
|
|
|
|
|
nuke torps |
lowStartStationTorpNuk |
2.7 |
Lowest number of nukes at each station at start |
0 or more |
0 |
|
highStartStationTorpNuk
|
2.7 |
Highest number of nukes at each station at start
|
0 or more |
2
|
|
damageTorpNuk
|
back 2.7.2 |
Damage done to shield or hull (per 1/100 second)
|
0 or more |
1.6
|
|
speedTorpNuk
|
back 2.7.2 |
Speed of nukes (in same units as ships)
|
0.01 - 30 |
3
|
|
turnTorpNuk |
2.7.2 |
Turn rate of nukes (in same units as ships) |
0.001 - 1.0 |
0.02 |
|
minutesToProduceTorpNuk |
back 2.7.2 |
Time it takes a station to produce (minutes) |
1 - 30 |
10 |
|
|
|
|
|
|
mine torps
|
lowStartStationTorpMin
|
2.7 |
Lowest number of mines at each station at start
|
0 or more |
10
|
|
highStartStationTorpMin
|
2.7 |
Highest number of mines at each station at start
|
0 or more |
30
|
|
damageTorpMin
|
back 2.7.2 |
Damage done to shield or hull (per 1/100 second)
|
0 or more |
1.6
|
|
speedTorpMin
|
back 2.7.2 |
Speed of mine (in same units as ships)
|
0.01 - 30 |
3
|
|
turnTorpMin |
2.7.2 |
Turn rate of mine (in same units as ships) |
0.001 - 1.0 |
0.02 |
|
minutesToProduceTorpMin |
back 2.7.2 |
Time it takes a station to produce (minutes) |
1 - 30 |
4 |
|
|
|
|
|
|
emp torps
|
lowStartStationTorpEmp
|
2.7 |
Lowest number of EMPs at each station at start
|
0 or more |
0
|
|
highStartStationTorpEmp
|
2.7 |
Highest number of EMPs at each station at start
|
0 or more |
20
|
|
damageTorpEmp
|
back 2.7.2 |
Damage done to shield or hull (has no effect on damage)
|
0 or more |
0
|
|
speedTorpEmp
|
back 2.7.2 |
Speed of EMP (in same units as ships)
|
0.01 - 30 |
3
|
|
turnTorpEmp |
2.7.2 |
Turn rate of EMP (in same units as ships) |
0.001 - 1.0 |
0.02 |
|
minutesToProduceTorpEmp |
back 2.7.2 |
Time it takes a station to produce (minutes) |
1 - 30 |
5 |
|
|
|
|
|
|
pshock torps |
lowStartStationTorpShk |
2.7 |
Lowest number of PShocks at each station at start |
0 or more |
0 |
|
highStartStationTorpShk |
2.7 |
Highest number of PShocks at each station at start |
0 or more |
2 |
|
damageTorpShk |
back 2.7.2 |
Damage done to shield or hull (Actual damage is 1/5 of this value)
|
0 or more |
1 |
|
speedTorpShk |
back 2.7.2 |
Speed of PShock (in same units as ships) |
0.01 - 30 |
3 |
|
turnTorpShk |
2.7.2 |
Turn rate of PShock (in same units as ships) |
0.001 - 1.0 |
0.02 |
|
minutesToProduceTorpShk |
back 2.7.2 |
Time it takes a station to produce (minutes) |
1 - 30 |
10 |
|
|
|
|
|
|
beacons |
lowStartStationTorpBoy |
2.7 |
Lowest number of Beacons at each station at start |
0 or more |
0 |
|
highStartStationTorpBoy |
2.7 |
Highest number of Beacons at each station at start |
0 or more |
4 |
|
damageTorpBea
|
2.7.2 |
Damage done to shield or hull (has no effect on damage)
|
0 or more |
0
|
|
speedTorpBea
|
2.7.2 |
Speed of Beacon (in same units as ships)
|
0.01 - 30 |
3
|
|
turnTorpBea |
2.7.2 |
Turn rate of Beacon (in same units as ships) |
0.001 - 1.0 |
0.02 |
|
minutesToProduceTorpBea |
2.7.2 |
Time it takes a station to produce (minutes) |
1 - 30 |
1
|
|
|
|
|
|
|
probes |
lowStartStationTorpPro |
2.7 |
Lowest number of Probes at each station at start |
0 or more |
0 |
|
highStartStationTorpPro |
2.7 |
Highest number of Probes at each station at start |
0 or more |
4 |
|
damageTorpPro
|
2.7.2 |
Damage done to shield or hull (has no effect on damage)
|
0 or more |
0
|
|
speedTorpPro
|
2.7.2 |
Speed of Probe (in same units as ships)
|
0.01 - 30 |
3
|
|
turnTorpPro |
2.7.2 |
Turn rate of Probe (in same units as ships) |
0.001 - 1.0 |
0.02 |
|
minutesToProduceTorpPro |
2.7.2 |
Time it takes a station to produce (minutes) |
1 - 30 |
1
|
|
|
|
|
|
|
tags |
lowStartStationTorpTag |
2.7 |
Lowest number of Tags at each station at start |
0 or more |
0 |
|
highStartStationTorpTag |
2.7 |
Highest number of Tags at each station at start |
0 or more |
4 |
|
damageTorpTag
|
2.7.2 |
Damage done to shield or hull (has no effect on damage)
|
0 or more |
0
|
|
speedTorpTag
|
2.7.2 |
Speed of Tag (in same units as ships)
|
0.01 - 30 |
3
|
|
turnTorpTag |
2.7.2 |
Turn rate of Tag (in same units as ships) |
0.001 - 1.0 |
0.02 |
|
minutesToProduceTorpTag |
2.7.2 |
Time it takes a station to produce (minutes) |
1 - 30 |
5 |
|
|
|
|
|
|
drones |
droneSpeed |
2.7.2 |
Speed of a Torgoth (or Skaraan) drone |
0.01 - 30 |
2.7 |
|
droneDamageTorgoth |
2.7.2 |
Damage caused by a Torgoth drone. Internally, this value is multiplied by the port power of the drone_port damage property. |
around 1.0
|
1.3 |
|
droneDamageSkaraan |
2.7.2 |
Damage caused by a Skaraan drone. |
0 or more |
40 |
|
droneDamageSegmentCount |
2.7.2 |
Against player ships, this is the number of times the drone will cause internal damage. |
1-10 |
4 |
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