| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Ship statistics

Page history last edited by RyleyRA 5 years, 3 months ago Saved with comment

The tables on this page list the ships that are available to the players, and the allied ships that may appear to assist the player ships or serve as mission objectives. As of Artemis 2.6, player ships come in three factions, the Terran Stellar Navy, or TSN, the Ximni, and the Pirates. Other than the name, there is no strategic reason to pick one faction over the other, the enemy and allied factions will remain the same no matter which faction is chosen. The TSN do prefer warp driven starships, while the Ximni prefer jump drive, and their ships have slightly different configurations to reflect this. The Pirates actually specialize with neither warp nor jump, and there are advantages in choosing either.

 

Player shuttles, fighters, and other single seat craft are a special case. They are not controlled as an individual ship, they are instead piloted from a Fighter Console on the player ship. They operate independently of the home ship, but cannot operate without it.

 

Player Ships

Faction Ship Front shield Back shield Turnrate Top speed Primary beams Damage Cycle time Range Sec. beams Dm/Cy/Rg Other abilities          Hull
TSN Light Cruiser 80 80 0.004 0.6 2 forward 12 6 1000  
 
2 torpedo tubes 77
TSN Scout 60 60 0.006 0.8 1 forward 12 6 1000  
 
1 torpedo tube 73
TSN Battleship 250 150 0.004 0.6 4 forward 12 6 1000  
 
2 torpedo tubes 50
TSN Missile Cruiser 110 80 0.004 0.6  
 
 
 
 
 
4 torpedo tubes 48
TSN Dreadnought 200 200 0.003 0.5 2 fwd, 1 rear 12 6 1000 1 forward 20/6/2000 3 tubes - 2 fighters 57
TSN Carrier 100 100 0.003 0.5 1 fwd, 1 rear 12 6 1000      1 tube - 5 fighters 69
TSN Mine Layer 150 150 0.004 0.6 1 forward 12 6 1000     4 tubes - mines 74
TSN Juggernaut 300 300 0.0028 0.5 2 forward 20 6 2400 2 rear 12/6/1000 4 tubes - 3 fighters 75
Ximni Light Cruiser 80 80 0.004 0.6 1 forward 12 6 1100 2 side 12/6/1000 2 torpedo tubes 29
Ximni Scout 60 60 0.006 0.8 1 forward 12 6 1000  
 
1 torpedo tube 34
Ximni Missile Cruiser 110 80 0.004 0.6  
 
 
 
 
 
4 torpedo tubes 26
Ximni Battleship 250 150 0.004 0.6 2 fwd, 2 side 5 1.5 2600  
 
2 torpedo tubes 41
Ximni Carrier 80 80 0.004 0.6 2 side 12 6       1 tube - 5 fighters 36
Ximni Dreadnought 200 200 0.003 0.5 2 fwd/side 5 1.5 2600     3 tubes - 2 fighters 41
Pirate Strongbow 100 100 0.006 0.7 2 fwd, 2 side 8 4 1200     2 torpedo tubes 31
Pirate

Longbow 

60 60 0.0065 0.85 1 forward 12 6 1000     1 torpedo tube 28
Pirate Brigantine 130 130 0.005 0.6 2 forward 8 4 1200 1 rear  12/6/1500  3 tubes - 4 fighters 37

 

Single Seat Craft

Faction Ship Shield (Front and Back) Turnrate Top speed Primary beams Damage Cycle time Range Sec. beams Dm/Cy/Rg Other abilities          Hull
TSN Shuttle 220 0.020

0.4/1.2

(0.6/1.8)

1 forward 1 1 1000       0
TSN Fighter 120 0.030 0.6/1.8 1 forward 4 1 1000     3 missiles 0
TSN Bomber 120 0.025 0.5/1.5 1 forward 4 1 1000     6 missiles 0
Ximni Shuttle 220 0.020

0.4/1.2

(0.6/1.8)

1 forward 1 1 1000       0
Ximni Fighter 120 0.030 0.6/1.8 1 forward 4 1 1000  
 
3 missiles
0
Ximni Bomber 120 0.025 0.5/1.5 1 forward 4 1 1000     6 missiles 0

Pirate

Adventure 220 0.020 0.6/1.8 1 forward 1 0.8 1000       0
Pirate Avenger 100 0.040 0.7/2.1 1 forward 3.5 0.8 1000     3 missiles 0

 

Allied Ships

Faction Ship Front shield Back shield Turnrate Top speed Primary beams Damage Cycle time Range Sec. beams Dm/Cy/Rg Other abilities          Hull
Terran Escort 40 40 0.004 0.9 2 forward 3 6 1000  
 
 
70
Terran Destroyer 120 100 0.003 0.9 2 forward 3 2 1000       70
Terran Science 30 30 0.002 0.7               70
Terran Bulk Cargo 30 30 0.002 0.4               70
Terran Luxury Liner 30 30 0.002 0.3  
 
 
 
 
 
 
70
Terran Transport 80 80 0.002 0.3  
 
 
 
 
 
  70

 

Enemy Ships are not listed in this table. They can be found under Enemy Ship Statistics.

Base Stations are not listed in this table. They can be found under USFP Stations and Enemy Base Stations.

The Pirate faction and single seat craft are planned for release in Artemis 2.6.

 

Notes

  • Click on the column headings to sort by that column  
  • All weapons fired from player torpedo tubes have a range of 5400
  • Player torpedoes have a damage of 20, nukes and mines 160. EMPs do half the maximum shield strength. PShocks do 1 to shields, or 70 to hull.
  • Allied ships have a hull of 70. Player ships will take the number of hits listed, regardless of damage done per hit. Single seat craft have 0 hull, and are destroyed when their shield falls. See the page on Damage for more details on hull damage and player ship hull strength.
  • The damage of ally (but not player) beams is equal to the value shown in the table multiplied by the difficulty level
  • Turn rate is in radians per cycle. (~1/50 second) Top speed is based on the units used in the sector, where 1.0 is 100 units per second, or 1/6 of a Light Cruiser's Warp 1.
  • Player ships can appear in PvP or in scripts as enemies or additional allied ships. If they do, they will have 70 hull like other AI controlled ships.
    • As of Artemis 2.4, player ships controlled by the AI have been rebalanced to do 1/12 of the damage listed in the table above, multiplied by the difficulty level. This makes them a bit weaker than enemy ships of the same class, but not overpowering as they were in 2.3 and earlier.
    • AI controlled player carriers will also launch single seat craft. They will do 1/12 the damage, and have front and rear shields that regenerate, with about 1/8 the strength of the listed value.  

 

A useful post for analyzing ship stats can be found here: http://artemis.forumchitchat.com/post/station-guides-7497128?pid=1288064068#post1288064068

 

Comments (4)

Hissatsu said

at 2:32 pm on May 4, 2012

Maybe primary beams should be the bigger range/damage beams, and secondary be the smaller range/damage, like in game it says when you pick dreadnough ship class?

TimC said

at 2:40 pm on May 10, 2012

Could do, but then the Kralien Dreadnought would have it's primary beam at the back, which seems a bit odd.
No strong feelings either way though - feel free to change it

Steve Hancock said

at 12:09 pm on Mar 6, 2013

What are the units for the top speeds? For that matter, what are the units of distance in artemis?

Steve Hancock said

at 1:07 pm on Mar 6, 2013

Hmmm, looking at the game manual the same figures for top speed are given with a suffix of "ls". The only thing that springs to mind is "light seconds" but that is a unit of distance.

You don't have permission to comment on this page.