| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

IFF system

Page history last edited by aodendaal 11 years, 11 months ago

IDENTIFICATION FRIEND OR FOE SYSTEM

by TreChipman

 

This is a code snippet which must be part of a mission script.

 

"Here's a way to emulate the IFF system Capt. Gwen was advocating over in the Development forum"

 

<start> 

<create type ="neutral" raceKeys="friendly" hullKeys="cargo" x="10000" y="0" z="50000" name="innocentShip"/> 

<create type ="player" x="90000" y="0" z="50000" name="Artemis" angle="90"/> 

<set_variable name="messageSent" value="0"/> 

<set_variable name="warningSent" value="0"/> 

<set_variable name="trapSprung" value="0"/> 

</start> 

 

<event> 

<if_distance name1="innocentShip" name2="Artemis" comparator="LESS" value ="4000"/>

<if_variable name="messageSent" comparator="=" value="0"/> 

<incoming_comms_text from="innocentShip"> 

Hello, Artemis!^ 

We are a completely innocent ship.^ 

Why don't you close to less than 1000m so we can give you some cookies?^ 

</incoming_comms_text> 

<set_variable name="messageSent" value="1"/> 

</event> 

 

<event> 

<if_distance name1="innocentShip" name2="Artemis" comparator="LESS" value ="2000"/> 

<if_variable name="warningSent" comparator="=" value="0"/> 

<incoming_comms_text from="IFF_System"> 

IFF Signature for Innocent Ship is out of date!^ 

Sugget Targeting Ship Immediately!^ 

</incoming_comms_text> 

<set_variable name="warningSent" value="1"/> 

</event> 

 

<event> 

<if_distance name1="innocentShip" name2="Artemis" comparator="LESS" value ="1000"/> 

<if_variable name="trapSprung" comparator="=" value="0"/> 

<create type ="enemy" raceKeys="Kralien enemy" hullKeys="small" x="0" y="-200" z="0" angle="0" name="enemyShip"/> 

<copy_object_property name1="innocentShip" name2="enemyShip" property ="x"/> 

<copy_object_property name1="innocentShip" name2="enemyShip" property ="y"/> 

<copy_object_property name1="innocentShip" name2="enemyShip" property ="z"/> 

<copy_object_property name1="innocentShip" name2="enemyShip" property ="angle"/> 

<copy_object_property name1="innocentShip" name2="enemyShip" property ="throttle"/> 

<destroy name="innocentShip"> 

<incoming_comms_text from="enemyShip"> 

Bwhahahaha!^ 

I'll give you a cookie, alright...^ 

A COOKIE OF DEATH!!!^ 

</incoming_comms_text> 

<set_variable name="trapSprung" value="1"/> 

<log text="It was a trap!"/> 

</event> 

 

<event> 

<if_player_is_targeting name="innocentShip"/> 

<if_variable name="warningSent" comparator="=" value="1"/> 

<create type ="enemy" raceKeys="Kralien enemy" hullKeys="small" x="0" y="-200" z="0" angle="0" name="enemyShip"/> 

<copy_object_property name1="innocentShip" name2="enemyShip" property ="x"/> 

<copy_object_property name1="innocentShip" name2="enemyShip" property ="y"/> 

<copy_object_property name1="innocentShip" name2="enemyShip" property ="z"/> 

<copy_object_property name1="innocentShip" name2="enemyShip" property ="angle"/> 

<copy_object_property name1="innocentShip" name2="enemyShip" property ="throttle"/> 

<destroy name="innocentShip"> 

<incoming_comms_text from="enemyShip"> 

Curse you, Artemis!^ 

Somehow, you saw through our clever ruse!!^ 

</incoming_comms_text> 

<set_variable name="trapSprung" value="1"/>

<set_variable name="warningSent" value="2"/> 

</event>

 

 

Comments (0)

You don't have permission to comment on this page.