ENEMY SPACE STATION
by DwayneShaffer
This is a code snippet that must be added to a missions script and requires modification to vesseldata.xml.
I believe this can be done by creating a base mesh give it properties of a base/enemy ship in the vessel data then script it in your mission.
Give it an add ai command
<add_ai type="DIR_THROTTLE" value1="0" value2="0" name="enemybase" /> |
And the following to vesseldata.xml
<vessel uniqueID="2100" side="2" classname="enemybase" broadType="base"> (or Large)
<art meshfile="dat/enemybase.dxs" diffuseFile="dat/enemybase_diffuse.png"
glowFile="dat/enemybase_illum.png" specularFile="dat/enemybase_specular.png" scale="0.2" pushRadius="150"/>
<shields front="400" back="0" />
<performance turnrate="0.0" topspeed="0.0" />
<fleet_ai commonality="25" />
</vessel>
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