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Enemy Space Station

Page history last edited by aodendaal 11 years, 11 months ago

ENEMY SPACE STATION

by DwayneShaffer

 

This is a code snippet that must be added to a missions script and requires modification to vesseldata.xml.

 

I believe this can be done by creating a base mesh give it properties of a base/enemy ship in the vessel data then script it in your mission.

Give it an add ai command

 

<add_ai type="DIR_THROTTLE" value1="0" value2="0" name="enemybase" />  

 

And the following to vesseldata.xml

 

<vessel uniqueID="2100" side="2" classname="enemybase" broadType="base"> (or Large) 

<art meshfile="dat/enemybase.dxs" diffuseFile="dat/enemybase_diffuse.png" 

glowFile="dat/enemybase_illum.png" specularFile="dat/enemybase_specular.png" scale="0.2" pushRadius="150"/> 

<shields front="400" back="0" /> 

<performance turnrate="0.0" topspeed="0.0" /> 

<fleet_ai commonality="25" /> 

</vessel>  

 

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