The incoming_comms_text mission scripting command sends a block of text to all Comms consoles.
Attribute
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Valid Values
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Optional?
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Description
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from
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text
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Mandatory
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The server will crash if this attribute is missing.
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type
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One or more of the following, separated by space:
ALERT
SIDE
STATUS
PLAYER
STATION
ENEMY
FRIEND
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Optional (default is no types)
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New in V2.5.104
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sideValue
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0-31 (default is 1=enemy, 2 = friendly and players, 0=no side)
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Optional
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Besides XML attributes, this command also contains a body, which can contain multiple lines of text, being the text to send to all Comms consoles.
Comments (1)
nschlein@... said
at 9:49 pm on Sep 23, 2021
As doccumented on the Comm's page, each message type has an associated display color. It would be nice to know what the prioritization scheme is when multiple categories are selected (specific ranking, or is it in list order?). Alert and Enemy appear to supersede the other colors, at any rate.
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