The set_object_property mission scripting command sets a named property to a value.
Attribute
|
Valid Values
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Optional?
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Description
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name
|
text
|
Absent for global properties. For object properties, you must use one, either name OR use_gm_selection.
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Name of object whose property is to be set. If the object does not exist, the command will be ignored.
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use_gm_selection |
anything |
Use this attribute to use the game master's selected object. |
property
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text
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Mandatory
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Name of property to set.
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value
|
expression
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Mandatory
|
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