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set_object_property

Page history last edited by Dave Thaler 5 years, 3 months ago

The set_object_property mission scripting command sets a named property to a value.

 

 

Attribute

Valid Values

Optional?

Description

name

text

Absent for global properties.  For object properties, you must use one, either name OR use_gm_selection.

Name of object whose property is to be set.  If the object does not exist, the command will be ignored.

use_gm_selection anything Use this attribute to use the game master's selected object.

property

text

Mandatory

Name of property to set.

value

expression

Mandatory

 

 

 

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