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TSN Missile Cruiser

Page history last edited by RyleyRA 7 years, 1 month ago Saved with comment

TSN Missile Cruiser

 

The TSN Missile Cruiser is a specialized vessel, designed to be a launch platform for a huge complement of torpedoes. Although it is heavier and bulkier than the TSN Light Cruiser, it is just as fast and maneuverable thanks to its quartet of high-speed sublight engines. As a cruiser, it is more than capable of defending a sector, without needing to worry about fuel supply or energy efficiency. It also has powerful shields, particularly in the front, giving it additional protection against head on attacks.

 

The Missile Cruiser needs this additional protection, however, as it carries no beams, making it vulnerable to attacks by drones and elite vessels, which can counter its torpedoes. Although the power allocation system includes a setting for Primary Beam, the chief engineer can conserve energy by cutting power to this system, as it serves no function. As with all TSN ships, the Missile Cruiser includes science equipment and communication systems as well.

 

The weapons officer may also have a more active role in combat, as there are four torpedo tubes to keep loaded, but no need to worry Science about beam frequencies. The Missile Cruiser can also engage in combat a lot sooner, as it does not have to close to beam range. Missile Cruisers are also ideally suited to Jump Drives, as they have lots of Homing missiles to use as batteries.

 

With its mix of advantages and drawbacks, the Missile Cruiser can be difficult for an unseasoned crew. It has more problems with single ships, but has an easier time with large fleets, which can come as a surprise to those used to ships armed with beams. A capable crew that can command a Missile Cruiser to victory has a great deal to brag about.

 

Quick Stats
Forward Shields:
110 
Back Shields:
80
Torpedo Tubes: 4
Torpedo Stores: 20 Homing, 8 Nukes, 14 Mines, 12 ECM, 6 PShock (2.2)
Top Speed:
0.6
Maneuverability:
0.004
Energy Use: 100% of standard, 100% warp, 100% jump
Tactical Layout (at Zoom 1)

 

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